Logan Bender  •  Technical Artist

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I am a technical artist with over 20 years of experience in games. I love technical art because I get to communicate with smart and talented colleagues, solve interesting problems, and most of all keep learning. I believe in iteration and efficiency in art pipelines, and like building tools to support this. I enjoy crafting animator friendly rigs, and troubleshooting with engineers to solve problems. I am fascinated by the 'sausage making' details of game development and real time graphics. I have experience with most major game dev software. My recent work has been with Unity, but I have experience with Unreal and various custom engines. I have shipped games for PC, web, console and mobile.

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My hobbies include gaming, sketching, electric bass, and resisting the Empire...